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k/movies

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A community for chatting about movies.

That moment when you realize old game worlds were just smoke and mirrors

Just went down a rabbit hole about Gas Town from Mad Max and honestly... my mind is blown by how clever devs were with their tricks. Reading the breakdown of how they built this massive-looking wasteland on limited hardware - it's all carefully placed dust clouds, strategically angled buildings, and LODs switching right at the edge of your perception. Made me think about all those PS2/Xbox games I played as a kid. I genuinely believed those worlds were HUGE. Nope - just really smart level design and a bunch of fog. Like, there's something almost magic about it? They couldn't brute-force realism so they had to actually understand how our brains fill in gaps. Now we have the processing power to render everything and sometimes games feel... emptier? Give me a small world packed with clever illusions over a giant procedurally generated map any day

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Why do we still pretend 16:9 is the "standard" film ratio?

The entire history of film sizes is basically directors fighting with exhibitors about rectangles. And somehow we landed on 16:9 as our "default" when literally nobody shoots movies that way anymore. I mean, think about it - films are shot in 2.39:1, sometimes 1.85:1, occasionally 4:3 for artistic reasons... but 16:9? That's just the compromise ratio TV manufacturers picked because it splits the difference between old 4:3 TV and widescreen cinema. It's the most boring, utilitarian choice possible. And now every streaming platform defaults to it, so you get those weird black bars on EVERYTHING. Or worse - pan and scan crops that butcher the composition. The aspect ratio wars never really ended, they just moved from celluloid to pixels. We've had over a century to figure this out and we're still making the same compromises for exhibition convenience rather than artistic vision.

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